Design an RPG Starting Village! (MD 182)

Mastering Dungeons

20-03-2024 • 1 hr 25 mins

Episode 182 of Mastering Dungeons!

Main topic: Designing an RPG Starting Village!

Continuing the discussion of worldbuilding, a great place to start is a village. What must a starting village contain and what isn’t needed? How do we make it relevant and interesting? We dig into the design and examples that have and haven’t worked for us.

News: Critical Role launches Daggerheart, Hasbro CEO vs D&D on AI, Starforged Terrain!

Contents 00:00 Podcasting for Relatives 01:39 Exhaustion vs HPs? 10:39 30-Minute D&D? 21:46 D&D Asks Do You Like Me 29:45 Hasbro CEO Says AI D&D Says No 39:02 CR Launches Daggerheart 41:59 Dwarven Forge Starforged 43:46 Surviving Strangehollow 44:20 Zweihander Reforged 44:44 Designing an RPG Starting Village 45:50 Two Issues to Avoid 46:37 Classic D&D Villages 50:08 Bottom-Up Technique 59:15 Safe Space or Hub 01:01:44 Launch Adventures 01:05:28 Key Elements 01:08:16 Tie to PC Goals 01:10:53 NPCs 01:15:05 Theme 01:16:58 History 01:21:33 Shout-Outs Thank you for listening! Get the full show notes with links on Patreon.

Our intro and outro music is Metropolis Fanfare, provided royalty-free by Tabletop Audio (https://tabletopaudio.com) under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/).

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